Curse
Our Story
The average person spends 20 years of their life on a phone. We didn't set out to fight that with more willpower — willpower runs out. We built something physical instead.
Curse is a single card. Tap it to your phone and the apps you've chosen go dark. Tap it again and they're back. No app to fight with, no settings to forget, no battery to charge. Just one small, deliberate action that gives you a moment of choice back.
We kept it plain on purpose — milled metal, no branding gimmicks, nothing to distract from what it does. The goal was never to add another thing demanding your attention. It's the opposite: one tap, then nothing.
Thousands of people now use Curse to sleep better, focus longer, and actually be present with the people in front of them. That's the whole point.